buildingsGDP System

Guide to the GDP System

Contact a staff member by creating a ticket through the #gdp-system channel on Discord to receive the bonuses of the GDP system

Follow the instructions listed in the channel


Introduction

The GDP System is a mechanic designed to reward factions for thoughtful and effortful development of their lands. The system encourages players to plan and build meaningful infrastructure from residences and large structures to transportation networks, to grow their nation’s claim power within the world.

Participation in the GDP System involves meeting build requirements and following specific rules that ensure quality. Upon satisfying these conditions, players can submit a ticket through the #gdp-system Discord channel to receive bonuses tied to the system. This guide will walk through how the GDP System works, including rules, level thresholds, and additional infrastructure bonus opportunities.


Rules

  • Builds must have effort applied; tiny builds won't be counted toward the total (5x5 buildings)

  • Certain builds, if large enough, can count as multiple buildings (this will be up to staff discretion)

  • Make the buildings livable and with interiors. Roads within the city are also required.

  • Infrastructure must connect cities back to the capital, either through road, rail, or port. This rule only applies once a second city for a nation has been requested. Effort must be applied.

  • Repeating the same building in the same city is allowed, but it must be very limited

  • Cities that are copied and pasted, meaning built using a schematic of a previously made city in the current season, are not eligible.


Levels

Each level is determined by the minimum requirements listed below. To qualify for a level, a city must meet all requirements for that level or higher.

  • Buildings – The total number of completed standard buildings within the city.

  • Large Structures/Buildings – Major constructions such as landmarks, larger builds, or other qualifying large-scale projects in a city.

  • Claim Power – The amount of claim power a city of that level provides to the faction that owns it.

Level
Buildings
Large Structures/Buldings
Claim Power

Level 1

10+

0

300

Level 2

20+

1+

900

Level 3

30+

2+

1800

Level 4

40+

3+

3000

Level 5

50+

4+

4500

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If your planned city exceeds 50 buildings, we recommend making suburbs in the form of other cities


Infrastructure Bonus

All of these structures can be counted as large structures/buildings or maybe even multiple large structures/buildings, depending on scale.

All infrastructure bonus structures must be built near or in marked cities. Effort must be applied. Only one of each structure can be built in a single city.

Port - Claim Power - 100

Requirements:

  • At least 3 large docks (at least around 20x10 per dock)

  • At least 1 Warehouse

Train Station - Claim Power - 150

Requirements:

  • At least 1 platform with connected rail lines to another settlement

  • At least 1 Ticketing/terminal building

  • Movecraft compatible railway

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